SAS 179 – Disaster Strategy & Hurricane

A hurricane is a wind of high speed – above force 12 on the Beaufort scale – which brings torrential rain and can destroy any flimsy structures. It is a tropical form of cyclone, which in more temperate latitudes would be prevented from developing in the upper levels of the air by the prevailing westerly winds.

SAS 179 - Disaster Strategy & Hurricane

SAS 179 – Disaster Strategy & Hurricane

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SAS 015 - Fire, Water & Food
Fuel origins are confined: driftwood, seal and flying creature large, fuel from wreckage – in compelling freezing empty oil from sump before it solidifies. Could be utilized strong if emptied on ground. In summer, water is abundant. Lake water may look tan and taste saline but vegetation developing in it keeps it natural. 
SAS 005 - Survival Kits & Knives
Items like Messtin, Pencil-Sized Torch, Marker Panel, Matches, Brew Kit, Food, Survival Bag makes a survival kit complete. Ideally all these items are mandatory to be on a safer side when a disaster takes place. 
SAS 034 - Edible Plants
Nuts acts a very good source of food. Nuts supply proteins and fat. Some of the Nutty food are Pine, Walnut, Pistachio, Oak, Hazel.
SAS 129 - Sea Survival, Rescue & Signalling
Making a Land Fall: When approaching land, select a landing point where it will be easy to beach or swim ashore. Take down the sail; the sea anchor will keep you pointing at the shore and will slow down your progress. Steer away from rocks.
Starting a fire
Experienced campers know how to start a fire without a lighter or matches, but do you ? When lost in the wilderness, being able to make a fire can be a lifesaver, both to signal your location and to use for warmth and cooking.
SAS 043 - Desert & Tropical Plants
Growing tip, enclosed by crown of leaves or bases of leaf stems, is edible in most palms - eat if not too bitter. Avoid fruit unless positively identified. 
SAS 110 - Direction Finding
Plants can give an indication of north and south. They tend to grow towards the sun, so flowers and most abundant growth will be to the south in the northern hemisphere, to the north in the southern. Moss on tree trunks will be greener and more profuse on that side.
SAS 181 - Disaster Strategy, Lightning & Earthquake
Stay Low: You can sometimes sense that a lightning strike is imminent by a tingling in the skin and the sensation of the hair standing up on end. If you are standing up, drop to the ground at once, going first to the knees with the hands touching the ground.
SAS 022 - Islands
An island is any bit of sub-mainland land that is surrounded by water. Quite humble islands for example emanant land headlines on atolls might be called islets, skerries, cays or keys. An island in a waterway or an island in a pond may be called an eyot, or holm. An amassing of topographically or topographically identified islands is called an archipelago. 
SAS 100 - Knots
Fisherman’s knot is the perfect hitch for uniting springy vines, wires, dangerous lines and gut throwing a baited hook out there line. Particularly secure but difficult to untie. Not prescribed for cumbersome ropes or nylon line. Twofold angler's stronger adaptation of the above. don't utilize for nylon casting a line out there lines, nylon ropes, or massive ropes. 
SAS 146 - First Aid, Burns & Fractures
Types of burns: Deep burns are charred or white, and bone or muscle may be visible. Superficial burns are much more painful. Blisters should never be burst deliverately. If face and neck are burnt, ensure airway is clear. Scalds are caused by liquids treat as for burns.
SAS 133 - Rescue & Signalling
Rag Signals: Tie a flag or a piece of bright - coloured clothing to a pole. Move it left for dashes and right for dots. Exaggerate with a figure of eight movement.
SAS 017 - Judging Terrain
As you descend a terrain, it is difficult to see what is below. Try moving along a spur to see what is below. That far side of a valley will give you an idea of what's on your side. The ground can fall steeply between a distant slope and a foreground bluff. 
SAS 154 - First Aid, Poisoning & Disease
SAS 023 - Arid Regions
An area is arid  when it is described by a severe absence of good to go water, to the degree of ruining or anticipating the development and growth of plant and creature existence. Domains subject to bone-dry atmospheres will consistently absence vegetation and are called xeric or desertic. 
SAS 038 - Trees
Fungi should be emphatically distinguished before consuming. No reliable edibility tests exist – lethal sorts don't taste obnoxious and no side effects may show up for certain hours in the wake of consuming. There is no truth in people tales that a growth is not noxious once peeled or cooked, or that harmful sorts update colour when cooked. 
SAS 014 - Clothing & Shelter
Severe biting stops uncovered substance in moments. Blanket each part of the figure. External Garments ought to be windproof, at the same time not waterproof. Get out of the wind ! Search for typical haven to upgrade, at the same time evade destinations where a snowdrift, torrential slide or shake fall may cover you. 
SAS 109 - Direction Finding
Direction by Watch: a traditional analogue watch with two hands can tell direction, provided it is set to true local time. The nearer the Equator you are, the less accurate this method is.