SAS 157 – Diseases

Some of the cold climate hazards are Hypothermia. Loss of temperature due to exposure, brought on by exhaustion, inadequate clothing or shelter, lack of food, lack of knowledge and preperation. Wet clothing or immersion in cold water will aggravate it, as will anxiety, stress and injuries that immobilise.

SAS 157 - Diseases

SAS 157 – Diseases

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SAS 108 - Map Reading & Direction Finding
Direction Finding: The sun rises the eas and sets in the west, roughly speaking. In the northern hemisphere, at noon, the sun will be due south; in the southern hemisphere it will be due north. The hemisphere is indicated by the way shadows move: clockwise in the north, anti-clockwise in the south.
SAS 138 - First Aid & Choking
Heimlich Manqeuvre: Stand behind a cognizant setback, arms around them. Make a clench hand of one hand and press it thumb inwards above navel but beneath breastbone. Catch different hand adjust the clench hand. Pull sharply upwards and inwards four times. 
SAS 058 - Animal Trapping
A deadfall is an ample shake or log that is tilted on a plot and kept up with areas of limbs (stays), with one of them that serves as a trigger. When the creature moves the trigger which may have trap on or close it, the rock or log falls, pounding the creature. The figure-four dead fall is an in vogue and basic trap built from materials recognized in the hedge. 
SAS 082 - Fire
Blazing the Oil and Water: Pierce a minor hole in base of a tin can for every fluid and fit tapered adheres to represent the rush. The oil and dilute run a trough to a metal plate. To expand course haul out stick; goad into decrease. 
SAS 177 - Disaster Strategy & Flood
Flash Floods: In a sudden heavy rainfall, keep out of valley bottoms and stream beds both during and after rainfall. You dont have to be at the bottom of a hill to be caught by water rushing down it carrying mud and debris.
SAS 124 - Sea Survival
Survival Afloat: Rafts, boats and dinghies are built to carry a limited number. These numbers should not be exceeded. Place infants and the infirm aboard, and as many able-boclied as can be accomodated. The rest must hang on in the water, frequently swopping places with fit survivors in the raft.
SAS 017 - Judging Terrain
As you descend a terrain, it is difficult to see what is below. Try moving along a spur to see what is below. That far side of a valley will give you an idea of what's on your side. The ground can fall steeply between a distant slope and a foreground bluff. 
SAS 045 - Tropical Plants
Some of the most useful edible plants are Water spinach, Lotus, Water Lily, Wild Yam, Wild rice, Sugarcane, Millets, Bamboo. One can recognise the relations of cultivated varieties such as avocado and citrus fruits. Always apply edibility test to unknown plants, using very small amounts. 
Surviving a Zombie Apocalypse A
Intimately tied to the origination of the present day zombie is the "zombie end times"; the breakdown of public order accordingly of a starting zombie eruption which spreads. This model has developed as a productive sub genre of prophetically catastrophic fiction and been depicted in countless zombie-identified media post-Night.
SAS 119 - Moving on Waterways
A wide river will be easier to float on than to walk beside. Long-term survivors should experiment with making canoes by burning out the centre of a tree trunk or covering a frame of willow with birch bark or skins.
Shelter
Wigwam is a unpredictable form of the wickup, this is assembled with long, flexible posts twisted into a vault – molded schema to expand inner part space. 
SAS 132 - Rescue & Signalling
Heliograph: Use the sun and a reflector to flash light signals. Any shiny object will do - polished tin, glass, a piece of foil - but a hand mirror is best. Long flashes are dashes and quick ones dots. If you do not know morse code, random flashes should attract attention.
SAS 142 - First Aid & CPR
For Infants and Children, Use less pressure and more compressions. For a baby or toddler, light pressure with two fingers is enough at 100 compressions per minute. Depress chest only 2.5 cm. Give 5 compressions to one lung inflation.
SAS 084 - Fire
Gouge a small depression at a near end of baseboard. Cut a cavity below for tiner. Shape the spindle evenly. Make a bow from a pliable shoot and hide, twine or a bootlace. Use hollow piece of stone wood to steady top of the spindle and exert downloard pressure. Wind bowstring once round spindle.
SAS 093 - Camp Tools
Camp tools that are used in the camp craft are the Stone Tools, BOne tools, the axes.
SAS 054 - Animal Dangers & Trapping
It is easier to trap than to hunt small prey. Choice of baits and site is important. Food may be scarce, but a little used as bait may bring rewards.Be patient and give the traps tim. Animals will be wary until they get used to them - that is when they will run into them. 
SAS 088 - Useful Utensils
Some of the useful utensils that make the camp craft complete are the Pot ROd, Swinging pot holder, Variable pot hook, Cup, the Spoon, Birch Bark.
SAS 111 - Direction Finding
Using the stars in Direction Finding: The stars stay in the same relation to one another. Thier passage over the horizon starts 4 minutes earlier each night - a 2 hour difference over a mouth. In the northern hemisphere groups of stars remain visible throughout the night, wheeling round the only star that does not seem to move.