Plants can give an indication of north and south. They tend to grow towards the sun, so flowers and most abundant growth will be to the south in the northern hemisphere, to the north in the southern. Moss on tree trunks will be greener and more profuse on that side.
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SAS 160 - Natural Medicine
Image shows some of the plants which may be of use, but lacking accurate data on medicinal plants you will do better to take medicineswith you. Never experiment with plants you cannot positively identify.
Image shows some of the plants which may be of use, but lacking accurate data on medicinal plants you will do better to take medicineswith you. Never experiment with plants you cannot positively identify.
Healing Bullet Wounds
Stop the bleeding by applying pressure directly to the wound with any available clean cloth. If the bullet has exited the body, apply pressure to both puncture areas. Remove the bullet, if it's still inside the body, with a pair of sterlized hemostats, Most of the bullet fragment upon impact to ensure that all bullet fragments are removed.
Stop the bleeding by applying pressure directly to the wound with any available clean cloth. If the bullet has exited the body, apply pressure to both puncture areas. Remove the bullet, if it's still inside the body, with a pair of sterlized hemostats, Most of the bullet fragment upon impact to ensure that all bullet fragments are removed.
Water Filter
Following the pictorial instructions carefully would reveal how to make a good water filter.
Following the pictorial instructions carefully would reveal how to make a good water filter.
SAS 058 - Animal Trapping
A deadfall is an ample shake or log that is tilted on a plot and kept up with areas of limbs (stays), with one of them that serves as a trigger. When the creature moves the trigger which may have trap on or close it, the rock or log falls, pounding the creature. The figure-four dead fall is an in vogue and basic trap built from materials recognized in the hedge.
A deadfall is an ample shake or log that is tilted on a plot and kept up with areas of limbs (stays), with one of them that serves as a trigger. When the creature moves the trigger which may have trap on or close it, the rock or log falls, pounding the creature. The figure-four dead fall is an in vogue and basic trap built from materials recognized in the hedge.
SAS 033 - Edible Plants
Roots are starchiest between autumn and spring. All roots should be thoroughly cooked. Scrub in clean water, boil until soft, then roast on hot stones in embers. To cook more rapidly, cut into cubes. Use a sharpened stick to test if they are done.
Roots are starchiest between autumn and spring. All roots should be thoroughly cooked. Scrub in clean water, boil until soft, then roast on hot stones in embers. To cook more rapidly, cut into cubes. Use a sharpened stick to test if they are done.
SAS 088 - Useful Utensils
Some of the useful utensils that make the camp craft complete are the Pot ROd, Swinging pot holder, Variable pot hook, Cup, the Spoon, Birch Bark.
Some of the useful utensils that make the camp craft complete are the Pot ROd, Swinging pot holder, Variable pot hook, Cup, the Spoon, Birch Bark.
SAS 029 - Food
Gathering plants is one of the tedious tasks to identify place for food. Gather plants systematically. Take a container on foraging trips to stp the harvest being crushed, which makes it go off.
Gathering plants is one of the tedious tasks to identify place for food. Gather plants systematically. Take a container on foraging trips to stp the harvest being crushed, which makes it go off.
SAS 069 - Fishing
When you can see fish but they are not taking bait, tie several hooks to a pole an lower it into water. Suspend a bright object 20cm above the pole, and when fish go to inspect it, pull hooks up sharply to catch them.
When you can see fish but they are not taking bait, tie several hooks to a pole an lower it into water. Suspend a bright object 20cm above the pole, and when fish go to inspect it, pull hooks up sharply to catch them.
SAS 035 - Edible Plants
Even some plants are poisonous. Some of the poisonous plants are Poison Sumac, Poison Oak, Poison Ivy, Jewelweed. Death Camas, Thorn-apple, Jimson Weed are poisons by ingestion. Plants like Foxglove, Monk's-hood, Hcmlock, Water Hemlock, Baneberry and Deadly Nightshade are also the Poisonous plants.
Even some plants are poisonous. Some of the poisonous plants are Poison Sumac, Poison Oak, Poison Ivy, Jewelweed. Death Camas, Thorn-apple, Jimson Weed are poisons by ingestion. Plants like Foxglove, Monk's-hood, Hcmlock, Water Hemlock, Baneberry and Deadly Nightshade are also the Poisonous plants.
SAS 022 - Islands
An island is any bit of sub-mainland land that is surrounded by water. Quite humble islands for example emanant land headlines on atolls might be called islets, skerries, cays or keys. An island in a waterway or an island in a pond may be called an eyot, or holm. An amassing of topographically or topographically identified islands is called an archipelago.
An island is any bit of sub-mainland land that is surrounded by water. Quite humble islands for example emanant land headlines on atolls might be called islets, skerries, cays or keys. An island in a waterway or an island in a pond may be called an eyot, or holm. An amassing of topographically or topographically identified islands is called an archipelago.
SAS 158 - Diseases & Natural Medicine
Natural medicine or Natural remedies can be used when medical supplies are exhausted, or to supplement your store. Urine can be used as an antiseptic to wash out wounds. Maggots will keep a wound open and clean until better treatment can be given.
Natural medicine or Natural remedies can be used when medical supplies are exhausted, or to supplement your store. Urine can be used as an antiseptic to wash out wounds. Maggots will keep a wound open and clean until better treatment can be given.
SAS 034 - Edible Plants
Nuts acts a very good source of food. Nuts supply proteins and fat. Some of the Nutty food are Pine, Walnut, Pistachio, Oak, Hazel.
Nuts acts a very good source of food. Nuts supply proteins and fat. Some of the Nutty food are Pine, Walnut, Pistachio, Oak, Hazel.
SAS 078 - Building Shelter
In polar territories gives in and hollows shape basic safe houses. Depending on if you convey a bivouac, stretch it is insurance by heaping up detached snow around and over it, so long as it can back the weight. At exceptionally level temperatures snow is strong and you require spades and ice saws to cut into it or make obstructs of it.
In polar territories gives in and hollows shape basic safe houses. Depending on if you convey a bivouac, stretch it is insurance by heaping up detached snow around and over it, so long as it can back the weight. At exceptionally level temperatures snow is strong and you require spades and ice saws to cut into it or make obstructs of it.
SAS 016 - Hunting
While Hunting and trapping, Tracks in snow are easy to follow, but leave a trail of bright flags to guide you back to base. Make them high enough not to be covered by a fresh snowfall.Bleed, gut and skin while careass is warm. Roll hides before they freeze.Frostible hypothermia and snow blindness are the main hazards.
While Hunting and trapping, Tracks in snow are easy to follow, but leave a trail of bright flags to guide you back to base. Make them high enough not to be covered by a fresh snowfall.Bleed, gut and skin while careass is warm. Roll hides before they freeze.Frostible hypothermia and snow blindness are the main hazards.
SAS 124 - Sea Survival
Survival Afloat: Rafts, boats and dinghies are built to carry a limited number. These numbers should not be exceeded. Place infants and the infirm aboard, and as many able-boclied as can be accomodated. The rest must hang on in the water, frequently swopping places with fit survivors in the raft.
Survival Afloat: Rafts, boats and dinghies are built to carry a limited number. These numbers should not be exceeded. Place infants and the infirm aboard, and as many able-boclied as can be accomodated. The rest must hang on in the water, frequently swopping places with fit survivors in the raft.
SAS 011 - Water
Water can also be obtained from animal eyes which can be extracted by sucking them.All fish contain a drinkable fluid. Large fish, in particular, have a reservoir of fresh water along the spine. Tap it by gutting the fish and, keeping the fish flat, remove the backbone, being careful not to spill the liquid, and then drink it.
Water can also be obtained from animal eyes which can be extracted by sucking them.All fish contain a drinkable fluid. Large fish, in particular, have a reservoir of fresh water along the spine. Tap it by gutting the fish and, keeping the fish flat, remove the backbone, being careful not to spill the liquid, and then drink it.
SAS 125 - Sea Survival & Signalling
How to Signal at Sea ? Use flares, dye markers and movement of any kind to attract attention at sea. If you have no signalling equipment, wave clothing or tarpauliins and churn the water if it is still. At night or in fog use a whistle to maintain contact with other survivors.
How to Signal at Sea ? Use flares, dye markers and movement of any kind to attract attention at sea. If you have no signalling equipment, wave clothing or tarpauliins and churn the water if it is still. At night or in fog use a whistle to maintain contact with other survivors.
SAS 060 - Animal Trapping & Hunting
Sharp recognition and an information of creatures make it more effortless to find prey and to exploit terrain. Move Quietly. Move sluggishly promotion stop customarily. To dodge stumbles and decrease commotion, convey your weight on the back foot, testing the afterward step wiht the toes before exchanging your weight. Chase in opposition to the wind.
Sharp recognition and an information of creatures make it more effortless to find prey and to exploit terrain. Move Quietly. Move sluggishly promotion stop customarily. To dodge stumbles and decrease commotion, convey your weight on the back foot, testing the afterward step wiht the toes before exchanging your weight. Chase in opposition to the wind.
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