SAS 032 – Edible Plants

Many herbs grow wild. Most can be dried, but not in direct sunlight.

SAS 032 - Edible Plants

SAS 032 – Edible Plants

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SAS 064 - Handling the Kill
During the hunting process, Waste Nothing, make use of parts you cannot eat. Set about preparing the kill in four stages that is: Bleeding, Skinning, Gutting and Jointing.
SAS 035 - Edible Plants
Even some plants are poisonous. Some of the poisonous plants are Poison Sumac, Poison Oak, Poison Ivy, Jewelweed. Death Camas, Thorn-apple, Jimson Weed are poisons by ingestion. Plants like Foxglove, Monk's-hood, Hcmlock, Water Hemlock, Baneberry and Deadly Nightshade are also the Poisonous plants.
SAS 091 - Preserving Food & Organising Camp
Assuming that no charge structure exists between an aggregation of survivors, build an organising board with specific obligations. A program is crucial for every day tasks. 
SAS 171 - Dangerous Water Creatures
Porcupine fish, Puffer fish, TriggerFish are very poisonous to eat. They differ somewhat in appearance, but when alarmed all inflate into a spiny ball. The flesh of these animals is poisonous.
SAS 027 - Food Values
A healthy body can survive on reserves stored in its tissues, but food is needed to supply heat and energy, and to recover after hard work, injury or sickness. Seventy calories per hour are required just for breathing and basic bodily functions. 
SAS 165 - Poisonous Snakes
Poisonous snakes: Safety rules Don't methodology, incite or handle snakes – regardless of the fact that they appear to be dead. Some just move to strike when prey is close-and they can strike speedier than you can. 
How to Jump from a Moving Car
Flinging yourself from a moving auto ought to be a final resort, for instance if your brakes are flawed and your auto is going to take off a bluff or into an entourage. Apply the crisis brake. This should not stop the auto, at the same time it may back it off enough to make bouncing safer. 
Finding South
If you are in the southern hemisphere, you would point 12 o clock at the sun but still split the difference between 12 and the hour hand for north. Also, if you practice daylight saving time, you should subtact one hour from the hour hand.
SAS 082 - Fire
Blazing the Oil and Water: Pierce a minor hole in base of a tin can for every fluid and fit tapered adheres to represent the rush. The oil and dilute run a trough to a metal plate. To expand course haul out stick; goad into decrease. 
SAS 175 - Disaster Strategy & Fire
Escaping through fire: Sometimes the best escape route may be to run through the flames. This is impossible if they are very intense and the area covered by thefire is great. In a large clearing or on heath land, however, it may be possible to run through less dense fire to refuge on the already burned-out land.
SAS 016 - Hunting
While Hunting and trapping, Tracks in snow are easy to follow, but leave a trail of bright flags to guide you back to base. Make them high enough not to be covered by a fresh snowfall.Bleed, gut and skin while careass is warm. Roll hides before they freeze.Frostible hypothermia and snow blindness are the main hazards. 
SAS 147 - First Aid & Fractures
Types of Fracture: If no medical help is expected, reduce closed fractures as soon as possible after injury by applying traction, then splint and immobilise the whole length of the limb. Splints can be pieces of wood, rools of newspaper, ski sticks, etc.
SAS 179 - Disaster Strategy & Hurricane
A hurricane is a wind of high speed - above force 12 on the Beaufort scale - which brings torrential rain and can destroy any flimsy structures. It is a tropical form of cyclone, which in more temperate latitudes would be prevented from developing in the upper levels of the air by the prevailing westerly winds.
SAS 010 - Water
Plants often trap water in cavities. Old, hollow joints of bamboo fill up with water; shake them - if you hear water, cut a notch at the base of each joing and tip the water out. 
SAS 142 - First Aid & CPR
For Infants and Children, Use less pressure and more compressions. For a baby or toddler, light pressure with two fingers is enough at 100 compressions per minute. Depress chest only 2.5 cm. Give 5 compressions to one lung inflation.
Knot Usage
SAS 130 - Rescue & Signalling
Siting the signals: Take account of the terrain. Choose high points for light signals. Erect an unusual silhouette or a ridge to attract attention. Planes fly over hilly territory from the lower to the higher ridges, so slopes behind ridges may be hidden as the plan approaches. Signals near tops of ridges should be seen from any direction.
SAS 083 - Fire
Firelighting: Form a tepee of fuel adjust tinder couch. Depending on if windy, lean fuel in opposition to a log on the leeside. Light tinder. Include greater stays once fuel has gotten. Then again light a heap of attempt match slight twigs and place in tepee.