SAS 023 – Arid Regions

An area is arid  when it is described by a severe absence of good to go water, to the degree of ruining or anticipating the development and growth of plant and creature existence. Domains subject to bone-dry atmospheres will consistently absence vegetation and are called xeric or desertic. 

SAS 023 - Arid Regions

SAS 023 – Arid Regions

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SAS 125 - Sea Survival & Signalling
How to Signal at Sea ? Use flares, dye markers and movement of any kind to attract attention at sea. If you have no signalling equipment, wave clothing or tarpauliins and churn the water if it is still. At night or in fog use a whistle to maintain contact with other survivors.
SAS 004 - Survival Kit
The survival kit should contain the Beta light, Snare wire, Flexible saw, a medical kit that contains, Analgesic, Intestinal Sedative, Antibiotic, Antihistamine, Water Sterilising tablets, Anti-malaria tablets, Potassium permanganate, Surgical Blades, Butterfly sutures, plasters. In addition to these a waterproof pouch, Solid fuel tablets, Signal flares would be beneficial. 
SAS 180 - Disaster Strategy, Hurricane, Tornado & Lightning
Tornado Precautions: Take shelter in the most solid structure available ideally in a storm cellar or cave. In a cellar stay close to an outside wall, or in a specially reinforced section. If there is no basement, go to the centre of the lowest floor, into a small room or shelter under study furniture.
Fallout Shelter (2)
Around an atomic eruption, matter vaporized in the coming about fireball is laid open to neutrons from the outburst, osmoses them, and ends up being radioactive. When this material gathers in the downpour, it shapes clean and light sandy materials that takes after ground pumice. The aftermath emanates alpha and beta particles, and in addition gamma flashes.
Starting a fire
Experienced campers know how to start a fire without a lighter or matches, but do you ? When lost in the wilderness, being able to make a fire can be a lifesaver, both to signal your location and to use for warmth and cooking.
SAS 150 - First Aid & Bandaging
Never join bandages with knots. Anchor separate strips by binding over a previously applied layer. Tie finishing knots over uninjured side or limb. Use knots which are easily untied and easily accessible.
SAS 079 - Building Shelter
If you decide that there is no hope of rescue and it is impracticable to make your own way to safety due to distance, time of year, lack of equipment or physical condition, make a comfortable, permanent shelter.
SAS 169 - Dangerous Water Creatures
Some of the dangerous water creatures are Electric eel, Piranha, Stingray, Rabbitfish, Tang toadfish, Scorpionfish, stonefish.
SAS 103 - Knots
SAS 118 - Moving
Negotiating territory at night can be dangerous, but may be necessary. Because it is difficult to see clearly you are easily disorientated. It is always darker among trees, so keep to open country if you can. When looking at an object at night, look at one side rather than directly at it. It is hard to distinguish anything in a dark mass, but edges show clearly.
SAS 073 - Where to Camp & Building Shelter
You ought to be protected from the wind, close water but clear of any danger of flooding, with an ample supply of wood close nearby. Check above your head for dead wood in trees that might collision down in a heightened wind. don't camp opposite an amusement trail. Take notice that the intonation of running water can overwhelm different tumults which may show peril, or the intonation of quest...
SAS 074 - Building Shelter
A shelter is more agreeable in the event that it is sufficiently high to sit in, so grow it is stature by manufacturing a level divider of stones adjust your empty. Caulk between the stones with turf and foliage jumbled with mud. 
SAS 147 - First Aid & Fractures
Types of Fracture: If no medical help is expected, reduce closed fractures as soon as possible after injury by applying traction, then splint and immobilise the whole length of the limb. Splints can be pieces of wood, rools of newspaper, ski sticks, etc.
SAS 082 - Fire
Blazing the Oil and Water: Pierce a minor hole in base of a tin can for every fluid and fit tapered adheres to represent the rush. The oil and dilute run a trough to a metal plate. To expand course haul out stick; goad into decrease. 
Fallout Shelter (1)
A fallout shelter is an encased space extraordinarily composed to secure tenants from radioactive flotsam and jetsam or aftermath coming about because of an atomic eruption. Numerous such havens were built as civil barrier measures around the Freezing War.
SAS 033 - Edible Plants
Roots are starchiest between autumn and spring. All roots should be thoroughly cooked. Scrub in clean water, boil until soft, then roast on hot stones in embers. To cook more rapidly, cut into cubes. Use a sharpened stick to test if they are done.
SAS 178 - Disaster Strategy, Flood, Tsunami & Avalanche
A tsunami or tidal wave is linked with an earthquake beneath the ocean, creating a series of waves which can reach more than 30m. Not all earthquakes cause tsunami, but any earthquake could.
SAS 010 - Water
Plants often trap water in cavities. Old, hollow joints of bamboo fill up with water; shake them - if you hear water, cut a notch at the base of each joing and tip the water out.