PS Family Disaster Plan (6)

Learn the types of natural disasters in your region. Local Emergency management or civil denense officials can identify which disasters are most liekly to hit your community.
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PS Family Disaster Plan (6)

PS Family Disaster Plan (6)

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SAS 166 - Poisonous Snakes
Poisonous snakes like Fer De Lance, Bushmaster, Coral snake, have to be treated very carefully.
SAS 033 - Edible Plants
Roots are starchiest between autumn and spring. All roots should be thoroughly cooked. Scrub in clean water, boil until soft, then roast on hot stones in embers. To cook more rapidly, cut into cubes. Use a sharpened stick to test if they are done.
SAS 064 - Handling the Kill
During the hunting process, Waste Nothing, make use of parts you cannot eat. Set about preparing the kill in four stages that is: Bleeding, Skinning, Gutting and Jointing.
PS Family Disaster Plan (4)
If disaster strikes, Remain calm and Patient. Put your plan into Action.Check for injuries and give first aid and get help for seiously injured people.Listen to your battery powered radio for news and instructions. Evacuate, if advised to do so. Wear protective clothing and sturdy shoes.
SAS 088 - Useful Utensils
Some of the useful utensils that make the camp craft complete are the Pot ROd, Swinging pot holder, Variable pot hook, Cup, the Spoon, Birch Bark.
Surviving a Thunderstorm
To survive from a thunderstorm, do not take cover under the tree's or any other wooden structure. If struck by lightning, they will effectively explode and you will be trapped under a fiery tree of death. On top of that, you will probably have quite a few big splinters.
SAS 014 - Clothing & Shelter
Severe biting stops uncovered substance in moments. Blanket each part of the figure. External Garments ought to be windproof, at the same time not waterproof. Get out of the wind ! Search for typical haven to upgrade, at the same time evade destinations where a snowdrift, torrential slide or shake fall may cover you. 
SAS 132 - Rescue & Signalling
Heliograph: Use the sun and a reflector to flash light signals. Any shiny object will do - polished tin, glass, a piece of foil - but a hand mirror is best. Long flashes are dashes and quick ones dots. If you do not know morse code, random flashes should attract attention.
SAS 129 - Sea Survival, Rescue & Signalling
Making a Land Fall: When approaching land, select a landing point where it will be easy to beach or swim ashore. Take down the sail; the sea anchor will keep you pointing at the shore and will slow down your progress. Steer away from rocks.
SAS 148 - First Aid & Fractures
The types of fractures that may effect are Fracture of the Hip or Upper Leg, Fracture of the knee, Fracture of the lower leg, Fracture of the Ankle or foot, Fracture of the pelvis, Fracture of the Spine and the Fracture of the Skull.
SAS 057 - Animal Trapping
A fur trapper is an individual whose livelihood occupation includes the trapping of creatures for their hide. In the early days of the colonization settlement of North America, the changing of hides was normal between the settlers and the neighbourhood Indians. Countless areas at which exchanging occurred were pointed to as changing presents. 
SAS 104 - Knots
A secure knot, but will come untied with a single sharp tug on the live end. Recommended for temporarily anchoring lines. Carry a bight round a post or rail. ring a bight from the standing end through the firstbight. Form live end into a further bight and push doubled end through loop of second bight.
SAS 070 - Fishing
Huge fish might be gotten in a noose line settled to the finish of a post, or passed down within a length of bamboo. Pass circle over fish from tail close and force up sharply so that the noose traps fish. 
SAS 094 - Camp Tools
Tree Felling: Check overhead for dead branches and hornets nests. Clear Creepers and branches which could deflect blows. Cut branches off from the outside of the join. Cut from both sides of the tree, first chopping out notch at an angle of 45 and another on the opposite side ata lower level on the side to which you want to tree to fall.
SAS 118 - Moving
Negotiating territory at night can be dangerous, but may be necessary. Because it is difficult to see clearly you are easily disorientated. It is always darker among trees, so keep to open country if you can. When looking at an object at night, look at one side rather than directly at it. It is hard to distinguish anything in a dark mass, but edges show clearly.
SAS 138 - First Aid & Choking
Heimlich Manqeuvre: Stand behind a cognizant setback, arms around them. Make a clench hand of one hand and press it thumb inwards above navel but beneath breastbone. Catch different hand adjust the clench hand. Pull sharply upwards and inwards four times. 
SAS 035 - Edible Plants
Even some plants are poisonous. Some of the poisonous plants are Poison Sumac, Poison Oak, Poison Ivy, Jewelweed. Death Camas, Thorn-apple, Jimson Weed are poisons by ingestion. Plants like Foxglove, Monk's-hood, Hcmlock, Water Hemlock, Baneberry and Deadly Nightshade are also the Poisonous plants.
SAS 119 - Moving on Waterways
A wide river will be easier to float on than to walk beside. Long-term survivors should experiment with making canoes by burning out the centre of a tree trunk or covering a frame of willow with birch bark or skins.